Let me introduce you to our next game, Noah’s Nightmare.
Noah’s Nightmare started life in early 2014 as a game-in-a-month exercise which was entered into the 2014 Indie Game Maker Contest.
It wasn’t one of the top three winners but Degica were impressed enough with the game that they have joined Team Popo as publishers, looking to get the game out on Steam and other PC platforms later this year.
The prototype shown above is an upwards endless runner with procedurally generated terrain. Noah must climb as high as he can, collecting wood for his ark on the way whilst avoiding the ever rising tide.
The finished game will include missions, traps and monsters as well as an ark-building meta-game that ties it all together. More details soon…